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Cave Temple

Hello Guys,

I have been working on this personal real time project during my free time. This is little overgrown cave temple located in forest and people still come here occasionally to do worship of "Lord Ganesha".

So I have collected some Indian temple reference and added my thoughts to create required scene composition. Project art style is inspired by games like Uncharted and Tomb Raider.

It was exciting fun to work on this overgrown environment with many organic assets(rocks, statute, sculpted trim), Also spend some time to understand real time night lighting and composition for this scene.
Some smaller ground stone and few foliage textures atlas are used from megascan. Foliage mesh is created in 3dsmax.

This artwork is personal work and not in any way related to my professional work.  

Hope you guys like it, Please share your thoughts in comment.

Thanks.

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Real time render in unreal engine

360 Render